Rotation Constructor
Initializes a new instance of the Rotation structure.
Overload List
public Rotation(float)
public Rotation(float, Vector3)
MCML Inline Syntax
Rotation.Rotation Constructor
Initializes a new instance of the Rotation structure.
public Rotation(
float
angleRadians
);
Parameters
angleRadians
System.Single. The angle of rotation, in radians.
Rotation.Rotation Constructor
Initializes a new instance of the Rotation structure.
public Rotation(
float
angleRadians
,
Vector3 axis
);
Parameters
angleRadians
System.Single. The angle of rotation, in radians.
axis
Microsoft.MediaCenter.UI.Vector3. Specifies the axis of rotation, as follows: AngleDegrees | AngleRadians;X rotation,Y rotation,Z rotation
. For example: 0deg;0,0,1
.
MCML Inline Syntax
Initializes a new instance of the Rotation structure in MCML.
Rotate="AngleDegrees | AngleRadians;X rotation,Y rotation,Z rotation"
Parameters
AngleDegrees | AngleRadians
System.Single. The angle of rotation, in degrees or radians.
axis
Microsoft.MediaCenter.UI.Vector3. Specifies the axis of rotation.
Remarks
The following example shows how to specify a Rotation structure: "0deg;0,0,1
".
Requirements
Reference: Microsoft.MediaCenter.UI
Namespace: Microsoft.MediaCenter.UI
Assembly: Microsoft.MediaCenter.UI.dll
Platform: Windows Vista Ultimate, Windows Vista Home Premium, and later
See Also