TileMode Enumeration
[This topic is pre-release documentation and is subject to change in future releases. Blank topics are included as placeholders.]
Describes how a TileBrush paints tiles onto an output area.
XAML |
<object property="EnumerationValue" .../>
|
Scripting |
value = "EnumerationValue"
|
Enumeration Values
Value | Description |
---|---|
FlipX | The same as Tile except that alternate columns of tiles are flipped horizontally. The base tile itself is not flipped. |
FlipXY | The combination of FlipX and FlipY. The base tile itself is not flipped. |
FlipY | The same as Tile except that alternate rows of tiles are flipped vertically. The base tile itself is not flipped. |
None | The base tile is drawn but not repeated. The remaining area is transparent. |
Tile | The base tile is drawn and the remaining area is filled by repeating the base tile. The right edge of one tile meets the left edge of the next, and similarly for the bottom and top edges. |
Remarks
The following illustration shows the different tile modes.