TileMode Enumeration

[This topic is pre-release documentation and is subject to change in future releases. Blank topics are included as placeholders.]

Describes how a TileBrush paints tiles onto an output area.

XAML
<object property="EnumerationValue" .../>
Scripting
value = "EnumerationValue"

Enumeration Values

Value Description
FlipX The same as Tile except that alternate columns of tiles are flipped horizontally. The base tile itself is not flipped.
FlipXY The combination of FlipX and FlipY. The base tile itself is not flipped.
FlipY The same as Tile except that alternate rows of tiles are flipped vertically. The base tile itself is not flipped.
None The base tile is drawn but not repeated. The remaining area is transparent.
Tile The base tile is drawn and the remaining area is filled by repeating the base tile. The right edge of one tile meets the left edge of the next, and similarly for the bottom and top edges.

Remarks

The following illustration shows the different tile modes.

Available tile modes

Applies To