Events
Apr 8, 3 PM - May 28, 7 AM
Sharpen your AI skills and enter the sweepstakes to win a free Certification exam
Register now!This browser is no longer supported.
Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.
Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
Creates a texture resource.
HRESULT CreateTexture(
[in] UINT Width,
[in] UINT Height,
[in] UINT Levels,
[in] DWORD Usage,
[in] D3DFORMAT Format,
[in] D3DPOOL Pool,
[out, retval] IDirect3DTexture9 **ppTexture,
[in] HANDLE *pSharedHandle
);
[in] Width
Type: UINT
Width of the top-level of the texture, in pixels. The pixel dimensions of subsequent levels will be the truncated value of half of the previous level's pixel dimension (independently). Each dimension clamps at a size of 1 pixel. Thus, if the division by 2 results in 0, 1 will be taken instead.
[in] Height
Type: UINT
Height of the top-level of the texture, in pixels. The pixel dimensions of subsequent levels will be the truncated value of half of the previous level's pixel dimension (independently). Each dimension clamps at a size of 1 pixel. Thus, if the division by 2 results in 0, 1 will be taken instead.
[in] Levels
Type: UINT
Number of levels in the texture. If this is zero, Direct3D will generate all texture sublevels down to 1 by 1 pixels for hardware that supports mipmapped textures. Call IDirect3DBaseTexture9::GetLevelCount to see the number of levels generated.
[in] Usage
Type: DWORD
Usage can be 0, which indicates no usage value. However, if usage is desired, use a combination of one or more D3DUSAGE constants. It is good practice to match the usage parameter with the behavior flags in IDirect3D9::CreateDevice.
[in] Format
Type: D3DFORMAT
Member of the D3DFORMAT enumerated type, describing the format of all levels in the texture.
[in] Pool
Type: D3DPOOL
Member of the D3DPOOL enumerated type, describing the memory class into which the texture should be placed.
[out, retval] ppTexture
Type: IDirect3DTexture9**
Pointer to an IDirect3DTexture9 interface, representing the created texture resource.
[in] pSharedHandle
Type: HANDLE*
Reserved. Set this parameter to NULL. This parameter can be used in Direct3D 9 for Windows Vista to share resources.
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY.
An application can discover support for Automatic Generation of Mipmaps (Direct3D 9) in a particular format by calling IDirect3D9::CheckDeviceFormat with D3DUSAGE_AUTOGENMIPMAP. If IDirect3D9::CheckDeviceFormat returns D3DOK_NOAUTOGEN, IDirect3DDevice9::CreateTexture will succeed but it will return a one-level texture.
In Windows Vista CreateTexture can create a texture from a system memory pointer allowing the application more flexibility over the use, allocation and deletion of the system memory. For example, an application could pass a GDI system memory bitmap pointer and get a Direct3D texture interface around it. Using a system memory pointer with CreateTexture has the following restrictions.
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d9helper.h (include D3D9.h) |
Library | D3D9.lib |
D3DXCreateTextureFromFileInMemory
D3DXCreateTextureFromFileInMemoryEx
Events
Apr 8, 3 PM - May 28, 7 AM
Sharpen your AI skills and enter the sweepstakes to win a free Certification exam
Register now!