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ClientRequest Structure

Other versions of this page are also available for the following:

  • Windows Embedded CE 6.0 R3

8/27/2008

The ClientRequest structure holds the request that was received by the server over the socket. It is defined as follows:

typedef struct CLIENT_REQUEST
{
//
// The pointer to the actual request that was received.
//
LPSTRlpszClientRequest;
//
// The number of bytes received.
//
DWORDcbClientRequest;
}CLIENT_REQUEST;

See Also

Other Resources

Structures in the Fake Server Library