The Windows Mobile Software Developer's Kit (SDK) ships with over a hundred code samples. These are working applications that can help you learn to develop software for the Windows Mobile platform.
The code samples are installed when you install the Windows Mobile 6 Professional SDK and the Windows Mobile 6 Standard SDK . Each SDK ships with code samples that are common to both platforms, as well as samples that are specific to each platform.
By default, the Windows Mobile 6 Professional code samples are copied to the folder
The majority of the code samples are C++ Win32 applications. These are found in the CPP subfolder. To use a code sample, navigate to the solution file (*.sln) you want to study, and double-click it. Microsoft Visual Studio 2005 launches, loading the solution. You can then build the solution, modify it, and deploy it.
The following table contains a detailed listing of the code samples included with the Windows Mobile 6 Professional SDK and the Windows Mobile 6 Standard SDK.
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Feature Area
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Code Sample Topic
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Language
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Windows Mobile 6 Professional
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Windows Mobile 6 Standard
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APIs Used
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Description
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| ActiveSync | Sync Manager | C++ Win32 | x | x | ActiveSyncStart, ActiveSyncStop | Launches and terminates sync sessions. Displays the use of State and Notification APIs to register for changes to the two sync related Status Entries. Folder : \Common\CPP\Win32\SyncManager |
| Camera | Camera Capture Graph | C++ Win32 | x | | ICaptureGraphBuilder2 Interface | Demonstrates the basic video capture functionalities using the native Camera APIs. Captures and encodes a video clip in WMV format. Captures and encodes a still image in jpeg format. Folder : \PocketPC\CPP\win32\CameraCapture |
| | Camera Capture | C++ Win32 | x | x | SHCameraCapture | Take pictures and videos using the native Camera Capture API. Folder : \Common\CPP\Win32\CECamera |
| | Camera Capture | C# | x | x | Microsoft.WindowsMobile.Forms.CameraCaptureDialog | Demonstrates how to take pictures and videos using the CameraCaptureDialog managed API. Folder: \Common\CS\CECamera |
| Cellcore | Telephone Dialer | C++ Win32 | x | x | lineInitialize, lineNegotiateAPIVersion, lineGetDevCaps, lineDrop, lineDeallocateCall, lineClose | Demonstrates how to dial a call with a modem using TAPI. Folder : \Common\CPP\Win32\CellCore\CeDialer |
| | Synchronous TAPI | C++ Win32 | x | x | lineNegotiateAPIVersion, lineGetDevCaps, lineGetGeneralInfo, lineInitializeEx, lineOpen, lineClose, lineShutdown | Demonstrates ExTAPI functionality. Folder : \Common\CPP\Win32\CellCore\ExTAPI |
| | Asynchronous TAPI | C++ Win32 | x | x | lineNegotiateAPIVersion, lineGetDevCaps, lineGetGeneralInfo, LINEINITIALIZEEXPARAMS, lineNegotiateExtVersion, lineGetOperatorStatus, lineOpen, lineClose, lineShutdown | Demonstrates ExTAPI asynchronous functionality. Folder : \Common\CPP\Win32\CellCore\ExTAPIAsync |
| | Hello (SMS) | C++ Win32 | x | x | SmsSendMessage | Demonstrates simple SMS message Sender. Folder : \Common\CPP\Win32\CellCore\SMS\HelloSMS |
| | Hello (Telephone) | C++ Win32 | x | x | tapiRequestMakeCall | Demonstrates simple TAPI dialer. Folder : \Common\CPP\Win32\CellCore\TAPI\HelloTAPI |
| | Sending Data over SMS | C++ Win32 | x | x | WapOpen, WapSend, WapRead, WapClose | Demonstrates both sending and receiving data via the Wireless Datagram Protocol (WDP) over Short Messaging Service (SMS). Folder : \Common\CPP\Win32\CellCore\WDP_SMS |
| Phone and Communications | Bluetooth Device Discovery | C++ Win32 | x | | Bluetooth, Implementing Synchronous Device Discovery, WSALookupServiceBegin (Windows Sockets), WSALookupServiceNext (Windows Sockets), WSALookupServiceEnd (Windows Sockets) | Provides an implementation of simple Bluetooth device discovery via the Winsock 2 API. Folder : \PocketPC\CPP\win32\Bluetooth\btsearch |
| | Chatting over Bluetooth | C++ Win32 | x | | Bluetooth, Implementing Asynchronous Device Discovery | Demonstrates how to create peer-to-peer communications between two devices using Bluetooth wireless technology. Folder : \PocketPC\CPP\win32\Bluetooth\BthChat |
| | Bluetooth Game | C# | x | x | System.Drawing,Microsoft.WindowsMobile.SharedSource.Bluetooth | Demonstrates how to use the Windows Embedded Source Tools for Bluetooth Technology. Folder: \Common\CS\Bluetooth\SpaceWar2D |
| | Connection Manager Helper | C++ MFC | x | | ConnMgrEstablishConnection, ConnMgrConnectionStatus, ConnMgrReleaseConnection, ConnMgrMapURL, ConnMgrProviderMessage | Demonstrates how to write a simplified Connection Manager client by deriving functionality from a helper class. Folder : \PocketPC\CPP\MFC\CMHELPER |
| | Time Server Synchronization | C++ Win32 | | x | ConnMgrReleaseConnection, ConnMgrEnumDestinations, ConnMgrEstablishConnection | Demonstrates how to use Connection Manager to establish a connection to a Time Server, and synchronize the device's internal clock. Folder : \Smartphone\CPP\Win32\CMTime |
| | WDP over SMS | C++ Win32 | x | x | WapOpen, WapSend, WapRead, WapClose | Demonstrates how to send and receive data using the Wireless Datagram Protocol (WDP), over the Short Messaging Service (SMS) transport. Folder : \Common\CPP\Win32\CellCore\WDP_SMS |
| | WAP at WDP Layer | C++Win32 | x | x | WapOpen, WapSend, WapRead, WapClose, WapGetNextPrimitiveSize | Demonstrates how to use the WAP APIs at the WDP Layer. Folder : \Common\CPP\Win32\WDP |
| | Ring Tone Manager | C# | x | x | SndGetSoundDirectoriesList, SndPlaySync, SndPlayAsync, SndOpen, SndStop, SndClose, PInvoke | Scans the device for audio files and also lets you copy those files to a directory where they will be recognize as a ring tone file. It PInvokes SndPlayAsync in order to preview the ringtones. Folder : \Common\CS\RingtoneManager |
| Device Configuration and Security | WAP Provisioning Client | C++ Win32 | | x | DMProcessConfigXML | Loads WAP provisioning XML from a string resource and passes it to DMProcessConfigXML. Folder : \Common\CPP\Win32\CfgClient |
| | Setup in a CAB | C++ Win32 | x | x | Installation Functions, CreateProcess | Demonstrates a user-interactive sample of a setup.dll that can be included in CAB files to perform complex operations. Folder : \Common\CPP\Win32\SetupDLL |
| | Viewing Security Settings | C# | x | x | ProcessConfiguration, TestConfiguration | Demonstrates how work with security policies and certificates. Folder : \Common\CS\SecurityViewer |
| | Custom Authentication Reset Component | C++ | x | | ARCSetup, ARCRequest, ARCGetValue | Demonstrates how to create a custom Authentication Reset Component (ARC). Folder : \PocketPC\CPP\win32\AuthReset |
| | LAP Plug-in for Windows Mobile Professional | C++Win32 | x | | InitLAP (function), DeinitLAP, VerifyUser (LAP), VerifyUserStart, VerifyUserToTop, LAPCreateEnrollmentConfigDialog, LAPCancelVerifySequence, LAPDisplayCodeword, LAPDisplayPreWipe, LAPLockoutUser, LASSGetValue | Implements a LAP plug-in, including all optional LAP APIs. Folder : \PocketPC\CPP\win32\LAP |
| | LAP Plug-in for Windows Mobile Standard | C++Win32 | x | | InitLAP (function), DeinitLAP, VerifyUser (LAP), VerifyUserStart, VerifyUserStop, VerifyUserToTop, LAPCreateEnrollmentConfigDialog, LAPCancelVerifySequence, LAPDisplayCodeword, LAPDisplayPreWipe, LAPLockoutUser, LASSGetValue | Implements a LAP plug-in, including all optional LAP APIs. Folder : \Smartphone\CPP\win32\LAP |
| Direct 3D Mobile | D3D Create Device | C++ Win32 | x | | Direct3D Mobile Application Development | Creates a Direct3D device and uses it to clear the window. Folder :\PocketPC\CPP\win32\Directx\d3dm\tutorials\tut01_createdevice |
| | D3D Vertices | C++ Win32 | x | | Direct3D Mobile Application Development, IDirect3DMobileDevice::CreateVertexBuffer | Demonstrates the way vertices are transformed (meaning they are already in 2D window coordinates) and lit (meaning we are not using Direct3D Mobile lighting, but are supplying our own colors). Folder : \PocketPC\CPP\win32\Directx\d3dm\tutorials\Tut02_vertices |
| | D3D Matrices | C++ Win32 | x | | Direct3D Mobile Application Development, IDirect3DMobileDevice::SetTransform | Demonstrates the use of 4x4 matrices to transform the geometry with translations, rotations, scaling, and setting up our camera. Folder : \PocketPC\CPP\win32\Directx\d3dm\tutorials\Tut03_matrices |
| | D3D Dynamic Lighting | C++ Win32 | x | | Direct3D Mobile Application Development, D3DMLIGHT, IDirect3DMobileDevice::LightEnable | Demonstrates how to render 3D geometry with dynamic lighting. Folder : \PocketPC\CPP\win32\Directx\d3dm\tutorials\Tut04_lights |
| | D3D Texture Mapping | C++ Win32 | x | | Direct3D Mobile Application Development, IDirect3DMobileDevice::SetTexture, IDirect3DMobileDevice::SetTextureStageState | Demonstrates how to render texture-mapped 3D geometry. Folder : \PocketPC\CPP\win32\Directx\d3dm\tutorials\Tut05_textures |
| | D3D Fixed Point Data | C++ Win32 | x | | Direct3D Mobile Application Development | Demonstrates how to accept both floating point and fixed point (16.16) data types. Folder : \PocketPC\CPP\win32\Directx\D3DM\tutorials\Tut06_fixedpoint |
| Direct Draw | DDraw Initialization | C++ Win32 | x | | DirectDraw | Demonstrates how to initialize DirectDraw and create a DirectDraw surface. Folder : \PocketPC\CPP\win32\Directx\DDraw\DDex1 |
| | DDraw and Bitmaps | C++ Win32 | x | | DirectDraw | Demonstrates how to add a bitmap. Extends DDex1. Folder : \PocketPC\CPP\win32\Directx\DDraw\Ddex2 |
| | DDraw Off-Screen Surfaces | C++ Win32 | x | | DirectDraw | Demonstrates the use of off-screen surfaces. Folder : \PocketPC\CPP\win32\Directx\DDraw\Ddex3 |
| | DDraw and Audio | C++ Win32 | x | | DirectDraw | Demonstrates how to combine DirectDraw and waveform audio. Folder : \PocketPC\CPP\win32\Directx\DDraw\Donuts2 |
| | DDraw and Animation | C++ Win32 | x | | DirectDraw | Demonstrates DirectDraw animation using overlays. Folder : \PocketPC\CPP\win32\Directx\DDraw\Mosquito |
| DPI Awareness | Crossword | C++ Win32 | x | | ChangeDisplaySettingsEx, WM_SETTINGCHANGE, WM_SIZE, GetDeviceCaps, GetSystemMetrics, SHGetUIMetrics | Demonstrates how to convert a basic application into a high DPI aware application and into a landscape/portrait aware application. Folder : \PocketPC\CPP\win32\Crossword |
| | Screen Resolution | C++ Win32 | x | | Developing DPI Aware Applications | As you are developing applications for new high-resolution devices with 192 DPI resolution displays, you might wonder where the new high-resolution bitmaps and resources should go. The simplest solution is to include them in the same EXECUTABLE alongside the old, low-resolution resources. However, this approach wastes storage space. Device screens only have one resolution, which never changes for that device. Therefore, if the application is deployed to a 96 DPI device, it doesn't need 192 DPI resources - and vice versa. Folder : \PocketPC\CPP\win32\Resdll |
| EDB | CEDB to EDB Migration | C++Win32 | x | x | EDB Reference, CeOidGetInfoEx2 (EDB), CeMountDBVol (EDB), CeCreateDatabaseWithProps (EDB), CeCreateSession (EDB), CeOpenDatabaseInSession (EDB), CeSeekDatabaseEx (EDB) | Demonstrates how an application that used CEDB can been ported to use EDB. Folder : \Common\CPP\Win32\FileDB |
| FileDRM | DRM Files | C++ Win32 | x | x | FileDrmIsDRM, FileDrmShowLicenseInfo, FileDrmVerifyRights, FileDrmCreateFile, FileDrmGetMetric, FileDrmCommitRights | Demonstrates how to use the FileDRM APIs. Folder : \Common\CPP\Win32\FileDRM |
| Imaging | Imaging Sample | C++ Win32 | x | x | IImage, IImagingFactory | Demonstrates how to use the imaging.dll to load and display an image file. Folder : \Common\CPP\Win32\Imaging |
| Internet Explorer Mobile | AXSample | C++ ATL | x | x | ActiveX Controls, ATL, COM | Demonstrates how to use ATL to create an ActiveX control, and how to access it in a web page. Folder : \Common\CPP\ATL\AXSample |
| | Web Browsing | C++ Win32 | x | | HTML Control API | Demonstrates the use of the HTML Viewer control, including the use of the DTM_NAVIGATE message to cause the control to download and display content from a URL. Folder : \PocketPC\CPP\win32\browse |
| | The Browser Helper Object (BHO) | C++ ATL | x | x | IWebBrowser2, DWebBrowserEvents2 | Demonstrates now to create a Browser Helper Object (BHO), which Internet Explorer Mobile loads each time it starts up. Folder : \Common\CPP\ATL\PIEHelper |
| | Using Internet Explorer Mobile In Your Application | C++ ATL | x | x | IWebBrowser2, DWebBrowserEvents2 | Demonstrates how to reuse the Internet Explorer Mobile web browser in a mobile application. Folder : \Common\CPP\ATL\MiniPIE |
| Menu extensions, POOM Named Properties | Medical History | C++ Win32 | x | | IItem::SetProps, IPOutlookApp2::GetIDsFromNames, IPOutlookApp2, IPOutlookApp2::GetItemFromOidEx, IItem, IContextMenu, IObjectWithSite | Demonstrates how to add a menu extension to the contacts summary card. Folder : \PocketPC\CPP\win32\MedicalHistory |
| Message Queuing | Message Queuing Sample | C++ Win32 | x | x | Using the MSMQAdm Utility, Debugging MSMQ Installations, MSMQ Reference | Demonstrates how to use message queuing (MSMQ). It is a visual wrapper around MSMQADM.exe. Folder : \Common\CPP\Win32\MSMQ\VisAdm |
| Messaging (MAPI) | Push Messaging | C++ Win32 | x | x | ShellExecuteEx | Demonstrates a push client that receives a push message and saves the message's body into a file and then calls ShellExecuteEx on that file. Folder : \Common\CPP\Win32\FileClient |
| | Set Message Store Properties | C++ Win32 | x | x | IMAPISession, IMAPITable, IMAPIProp::GetProps, IMAPIProp::SetProps | Demonstrates how to use IMsgStore::GetProps and IMsgStore::SetProps how to retrieve and set properties on message stores. Folder : \PocketPC\CPP\win32\MailSet |
| | MAPI Rules | C++ Win32 | x | x | IMailRuleClient, IMailRuleClient::ProcessMessage, IMailRuleClient::Initialize, IMsgStore, IMsgStore::OpenEntry, IMessage, IMAPIProp::GetProps, MAPI Properties | Demonstrates how to implement a MAPI Rule Client, a COM object which can handle and filter incoming MAPI messages. Folder : \Common\CPP\Win32\MapiRule |
| | Read View Menu Extension | C++ Win32 | x | x | IContextMenu, IObjectWithSite, MailComposeMessage | Demonstrates how to reply to an email message using a default email account. Folder : \Common\CPP\Win32\ReadViewMenuExt |
| | Sending E-mail | C++ Win32 | x | x | Messaging API (CE MAPI) Reference, MAPILogonEx, CbSRowSet, IMAPISession::GetMsgStoresTable, IMAPISession::OpenMsgStore, IMAPITable::QueryRows, IMsgStore::OpenEntry, IMAPIProp::GetProps, IMAPIFolder::CreateMessage, IMessage::SubmitMessage, MAPIFreeBuffer, FreeProws | Demonstrates how to use several CEMAPI APIs. Folder : \Common\CPP\Win32\SendMail |
| | New Messaging Transport | C++ Win32 | x | | IMailSyncHandler | Demonstrates how to create a new messaging transport. Folder : \PocketPC\CPP\win32\TransportDemo |
| | New Message Class | C++ Win32 | x | | IFormProviderEx, IMailRuleClient | Implements a new message class appropriate for SMS notifications from your DVR. Folder : \PocketPC\CPP\win32\TV_Inbox |
| Phone | Calling Card | C++ Win32 | | x | PhoneMakeCall, IContextMenu::QueryContextMenu | Demonstrates how to make a calling card call directly from the Contacts screen. Folder : Common\CPP\Win32\CallingCard |
| | Get Device's Phone Number | C++ Win32 | x | x | IWebBrowser2, DWebBrowserEvents2 | Demonstrates how to retrieve the phone number of a device. Folder : \Common\CPP\Win32\GetPhoneNumber |
| | Find a Lost Phone | C#, VB | | x | State and Notifications Broker, Microsoft.WindowsMobile.PocketOutlook.MessageInterception, Microsoft.WindowsMobile.Status, PlaySound, PInvoke | Demonstrates how to write an application that helps you locate your phone if you lose it. Folder : \Smartphone\CS\PhoneFinder Folder : \Smartphone\VB\PhoneFinder |
| | Manage SIM Contacts | C++ Win32 | | x | SIM Manager Reference, SimDeinitialize, SimGetDevCaps, SimInitialize, SimReadPhonebookEntry, Telephony | Demonstrates how to add phone numbers to, and delete phone numbers from, a Subscriber Identity Module (SIM). Folder : \Smartphone\cpp\Win32\SIMMgr |
| POOM | Calendar List View | C++ Win32 | x | | CEPROPVAL, GetCursor, IDispatch, IFolder, IItem, InitCommonControlsEx (function), INITCOMMONCONTROLSEX (structure), IPOutlookApp2, IPOutlookItemCollection, LoadCursor, LVCOLUMN, LVITEM, MSG, SetCursor, SHINITDLGINFO, SHMENUBARINFO | Demonstrates how to use the POOM IItem interface for appointment items, and POOM notifications. It displays a list-view with all calendar items. Folder : \PocketPC\CPP\win32\CalendarView |
| | Picture Dialer | C++ Win32 | x | x | Pocket Outlook Object Model (POOM), ChooseContact | Demonstrates how to associate a phone number and picture with a digit in a grid. Pressing the digit will dial the phone number. Folder : \Common\CPP\Win32\PictureDialer |
| | Register a Source Provider | C++ Win32 | x | | CEPROPVAL, IPimSrcContactListIcon::Paint, IPimSrcContactSummaryCard::Display, PIMSRC_COLOR, Source Provider Customization Type Flags | The following application registers a source provider for the Contacts and Calendar applications. Folder : \PocketPC\CPP\win32\PimExProvider |
| | POOM Master | C++ Win32 | x | x | Pocket Outlook Object Model (POOM), IPOutlookApp, IPOutlookItemCollection, ITask, IContact, IAppointment, ListView_InsertItem, Date and Time Picker Controls Reference | Demonstrates how to use the POOM API. Via an owner-drawn list-view control, POOMMaster displays currently stored PIM items (Contacts, Tasks, and calendar Appointments). Folder : \Common\CPP\Win32\PoomMaster |
| | Manage Tasks | C++ Win32 | | x | IPOutlookItemCollection, IRecurrencePattern, ITask | Demonstrates how to write a Personal Information Manager (PIM)/Messaging application that uses API members from the Pocket Outlook Object Model (POOM) to create, delete, and otherwise manage tasks. Folder : \Smartphone\cpp\Win32\poomtasks |
| | Task Tree | C++ Win32 | x | | Pocket Outlook Object Model (POOM) | Demonstrates how to display tasks in a tree view. Enables user to add new tasks to the tree. Folder : \PocketPC\CPP\win32\TaskTree |
| | POOM Application | C# | x | |