slt - vs

Computes the sign if the first source is less than the second source.

Syntax

slt dst, src0, src1

 

where

  • dst is the destination register.
  • src0 is a source register.
  • src1 is a source register.

Remarks

Vertex shader versions 1_1 2_0 2_x 2_sw 3_0 3_sw
slt x x x x x x

 

The following code fragment shows the operations performed.

dest.x = (src0.x < src1.x) ? 1.0f : 0.0f;
dest.y = (src0.y < src1.y) ? 1.0f : 0.0f;
dest.z = (src0.z < src1.z) ? 1.0f : 0.0f;
dest.w = (src0.w < src1.w) ? 1.0f : 0.0f;

Vertex Shader Instructions