Material

Defines a basic material color that can be applied to either a complete mesh or a mesh's individual faces. The power is the specular exponent of the material.

template Material
{
    < 3D82AB4D-62DA-11CF-AB39-0020AF71E433 >
    ColorRGBA faceColor;
    FLOAT power;
    ColorRGB specularColor;
    ColorRGB emissiveColor;
    [...]
} 

Where:

  • faceColor - Face color. A ColorRGBA template. See ColorRGBA.
  • power - Material specular color exponent.
  • specularColor - Material specular color. A ColorRGB template. See ColorRGB.
  • emissiveColor - Material emissive color. A ColorRGB template. See ColorRGB.

Note

The ambient color requires an alpha component.

 

TextureFilename is an optional data object. If this object is not present, the face is untextured.

See also

Templates