Share via


D3DMXVec3ScaleFxd

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This inline function multiplies a fixed point vector by a scalar floating point value.

Syntax

D3DMXVECTOR3FXD* D3DMXVec3ScaleFxd(
  D3DMXVECTOR3FXD*       pOut,
  CONST D3DMXVECTOR3FXD* pV,
  FIXED                  s
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXVECTOR3FXD structure that is the result of the operation.
  • pV
    [in] Pointer to the source D3DMXVECTOR3FXD structure.
  • s
    [in] Scaling value.

Return Value

Pointer to a D3DMXVECTOR3FXD structure that is the scaled vector.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3ScaleFxd function can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library Implemented in d3dmxmath.inl
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Functions
D3DMXVECTOR3FXD
D3DMXVec3Scale