Direct3D Mobile

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

Microsoft® Direct3D® Mobile is an application programming interface (API) that provides support for 3-D graphics applications on Windows phones. It is derived from the Direct3D API found on Microsoft Windows-based desktop systems, and is optimized for use on embedded systems.

The following list describes the key aspects of Direct3D Mobile.

  • In comparison to Direct3D for Windows-based desktop computers, the footprint for Direct3D Mobile is greatly reduced. This is a result of eliminating support for 3-D graphics capabilities that are not available in embedded devices because of limited hardware and power.
  • The driver architecture allows you to implement driver solutions that are based only on software, based only on hardware, or a blend of software and hardware.
  • Direct3D Mobile is built with a multi-type architecture. In addition to floating point values, Direct3D Mobile also supports fixed point values in the form of the 16.16 fixed point format.

In This Section

  • Direct3D Mobile Application Development
    Provides architectural background information on Direct3D Mobile as well as practical design details that you will need to know to create a Direct3D Mobile application.
  • Direct3D Mobile Security
    Describes the factors that you should consider when trying to make your Direct3D Mobile OS design or application more secure.
  • Direct3D Mobile Samples
    Provides example code for Direct3D Mobile as well as descriptions of the sample applications that ship with Direct3D Mobile.
  • DirectDraw
    Provides information on DirectDraw, the API for supporting hardware-accelerated 2-D graphics operations.
  • Graphics
    Provides links to information about other graphics technologies for Windows Embedded CE.