IDirect3DMobileDevice::SetTextureStageState

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This method sets the state value for the currently assigned texture.

Syntax

HRESULT SetTextureStageState(
  DWORD Stage,
  D3DMTEXTURESTAGESTATETYPE Type,
  DWORD Value
);

Parameters

  • Stage
    [in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
  • Value
    [in] State value to set. The meaning of this value is determined by the Type parameter.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

IDirect3DMobileDevice
D3DMTEXTURESTAGESTATETYPE