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D3DMXMatrixTranslationFxd

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This function builds a matrix in fixed point format that represents a translation transformation by the offsets x, y, and z.

Syntax

D3DMXMATRIXFXD* WINAPI D3DMXMatrixTranslationFxd(
  D3DMXMATRIXFXD* pOut,
  FIXED           x,
  FIXED           y,
  FIXED           z
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXMATRIXFXD structure that is the result of the operation.
  • x
    [in] X-coordinate offset.
  • y
    [in] Y-coordinate offset.
  • z
    [in] Z-coordinate offset.

Return Value

Pointer to a D3DMXMATRIXFXD structure that contains a translated transformation matrix.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixTranslationFxd can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Functions
D3DMXMATRIXFXD
D3DMXMatrixTranslation