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D3DMXMatrixRotationYFxd

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This function builds a matrix in fixed point format that represents a rotation transformation around the y-axis.

Syntax

D3DMXMATRIXFXD* WINAPI D3DMXMatrixRotationYFxd(
  D3DMXMATRIXFXD* pOut,
  FIXED           Angle
);

Parameters

  • pOut
    [in, out] Pointer to the D3DMXMATRIXFXD structure that is the result of the operation.
  • Angle
    [in] Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.

Return Value

Pointer to a D3DMXMATRIXFXD structure rotated around the y-axis.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DMXMatrixRotationYFxd function can be used as a parameter for another function.

Requirements

Header d3dmx.h
Library D3dmx.lib
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Functions
D3DMXMATRIXFXD
D3DMXMatrixRotationXFxd
D3DMXMatrixRotationZFxd
D3DMXMatrixRotationY