GAPI Functions
This section provides detailed information about the Windows Mobile-based Game API (GAPI) functions described in the following table.
Function | Description |
---|---|
GXBeginDraw | Prepares the display for writing. |
GXCloseDisplay | Releases any display resources used by GAPI. |
GXCloseInput | Releases any input-related resources used by GAPI and returns button-press messages to their filtered mode. |
GXEndDraw | Called when a display drawing cycle is finished. |
GXGetDefaultKeys | Returns a list of virtual key codes that defines the best control layout for a game. |
GXGetDisplayProperties | Returns a structure with detailed information about the display hardware. |
GXIsDisplayDRAMBuffer | Returns if the device is a nonstandard display device. |
GXOpenDisplay | Opens the display for use and ensures exclusive access to the video frame buffer memory. |
GXOpenInput | Turns on the unfiltered button message mode. |
GXResume | Resumes GAPI operations. |
GXSetViewport | Defines a GAPI view port. |
GXSuspend | Suspends GAPI operations. |
See Also
Windows Mobile Game Programming
Last updated on Friday, April 22, 2005
© 2005 Microsoft Corporation. All rights reserved.
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