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The following illustration shows the relationships between DirectDraw, the graphics device interface (GDI), the hardware abstraction layer (HAL), the hardware emulation layer (HEL) and the hardware.

As the preceding diagram shows, a DirectDraw object exists alongside GDI, and both have direct access to the hardware through a device-dependent abstraction layer. Unlike GDI, DirectDraw makes use of special hardware capability whenever possible.

If the hardware does not support a capability, DirectDraw attempts to emulate it by using the HEL. DirectDraw can provide surface memory in the form of a device context, making it possible for you to use GDI functions to work with surface objects.

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