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D3DMRTYPEFLAG Values (Windows CE 5.0)

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The following macros are used to identify resource types in D3DMDEVICEFORMAT structures.

#define D3DMRTYPEFLAG_SURFACE       (1 << D3DMRTYPE_SURFACE)#define D3DMRTYPEFLAG_DEPTHSTENCIL  (1 << D3DMRTYPE_DEPTHSTENCIL)#define D3DMRTYPEFLAG_TEXTURE       (1 << D3DMRTYPE_TEXTURE)     #define D3DMRTYPEFLAG_FRONTBUFFER   (1 << D3DMRTYPE_FRONTBUFFER)#define D3DMRTYPEFLAG_BACKBUFFER    (1 << D3DMRTYPE_BACKBUFFER)#define D3DMRTYPEFLAG_VERTEXBUFFER  (1 << D3DMRTYPE_VERTEXBUFFER)#define D3DMRTYPEFLAG_INDEXBUFFER   (1 << D3DMRTYPE_INDEXBUFFER)

The following table shows the individual D3DMRTYPEFLAG values.

Value Description
D3DMRTYPEFLAG_SURFACE Indicates that the resource is a surface.
D3DMRTYPEFLAG_DEPTHSTENCIL Indicates that the resource is a depth and stencil buffer.
D3DMRTYPEFLAG_TEXTURE Indicates that the resource is a texture.
D3DMRTYPEFLAG_FRONTBUFFER Indicates that the resource is a front buffer.
D3DMRTYPEFLAG_BACKBUFFER Indicates that the resource is a back buffer.
D3DMRTYPEFLAG_VERTEXBUFFER Indicates that the resource is a vertex buffer.
D3DMRTYPEFLAG_INDEXBUFFER Indicates that the resource is an index buffer.

Requirements

OS Versions: Windows CE 5.0
Header: D3dmddk.h.

See Also

Direct3D Mobile Driver Macros | D3DMDEVICEFORMAT

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