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_lock_file

Locks a FILE object to ensure consistency for threads accessing the FILE object concurrently.

void _lock_file(
   FILE* file
);

Parameters

  • file
    File handle.

Remarks

The _lock_file function locks the FILE object specified by file. The underlying file is not locked by _lock_file. Use _unlock_file to release the lock on the file. Calls to _lock_file and _unlock_file must be matched in a thread.

Requirements

Routine

Required header

_lock_file

<stdio.h>

For more compatibility information, see Compatibility in the Introduction.

Example

// crt_lock_file.c
// This example creates multiple threads that write to standard output
// concurrently, first with _file_lock, then without.

#include <stdio.h>
#include <process.h>// _beginthread
#include <windows.h>// HANDLE

void Task_locked( void* str )
{
    for( int i=0; i<1000; ++i )
    {
        _lock_file( stdout );
        for( char* cp = (char*)str; *cp; ++cp )
        {
            _fputc_nolock( *cp, stdout );
        }
        _unlock_file( stdout );
    }
}

void Task_unlocked( void* str )
{
    for( int i=0; i<1000; ++i )
    {
        for( char* cp = (char*)str; *cp; ++cp )
        {
            fputc( *cp, stdout );
        }
    }
}

int main()
{
    HANDLE h[3];
    h[0] = (HANDLE)_beginthread( &Task_locked, 0, "First\n" );
    h[1] = (HANDLE)_beginthread( &Task_locked, 0, "Second\n" );
    h[2] = (HANDLE)_beginthread( &Task_locked, 0, "Third\n" );

    WaitForMultipleObjects( 3, h, true, INFINITE );

    h[0] = (HANDLE)_beginthread( &Task_unlocked, 0, "First\n" );
    h[1] = (HANDLE)_beginthread( &Task_unlocked, 0, "Second\n" );
    h[2] = (HANDLE)_beginthread( &Task_unlocked, 0, "Third\n" );

    WaitForMultipleObjects( 3, h, true, INFINITE );
}

... First Second First Second Third Second Third Second ... FSiercsotn dF iSrescto nFdi rSsetc oFnidr sSte cFoinrds tS eFciornsdt

.NET Framework Equivalent

System::IO::FileStream::Lock

See Also

Reference

File Handling

_creat, _wcreat

_open, _wopen

_unlock_file

Change History

Date

History

Reason

March 2009

Reworked.

Customer feedback.