/MD, /MT, /LD (Use Run-Time Library)

Lets you indicate if a multithreaded module is a DLL and select retail or debug versions of the run-time library.

/MD[d]
/MT[d]
/LD[d]

Remarks

Option

Description

/MD

Causes your application to use the multithread- and DLL-specific version of the run-time library. Defines _MT and _DLL and causes the compiler to place the library name MSVCRT.lib into the .obj file.

Applications compiled with this option are statically linked to MSVCRT.lib. This library provides a layer of code that allows the linker to resolve external references. The actual working code is contained in MSVCR90.DLL, which must be available at run time to applications linked with MSVCRT.lib.

When /MD is used with the _STATIC_CPPLIB preprocessor definition (/D_STATIC_CPPLIB), your application links with the static multithread Standard C++ Library (libcpmt.lib) instead of the dynamic version (msvcprt.lib), but still links dynamically to the main CRT via msvcrt.lib.

Note that the combination of the _STATIC_CPPLIB preprocessor definition and the /clr or /clr:pure compiler option is not supported. For more information about limitations of the /clr option, see /clr Restrictions.

/MDd

Defines _DEBUG, _MT, and _DLL and causes your application to use the debug multithread- and DLL-specific version of the run-time library. It also causes the compiler to place the library name MSVCRTD.lib into the .obj file.

/MT

Causes your application to use the multithread, static version of the run-time library. Defines _MT and causes the compiler to place the library name LIBCMT.lib into the .obj file so that the linker will use LIBCMT.lib to resolve external symbols.

/MTd

Defines _DEBUG and _MT. This option also causes the compiler to place the library name LIBCMTD.lib into the .obj file so that the linker will use LIBCMTD.lib to resolve external symbols.

/LD

Creates a DLL.

Passes the /DLL option to the linker. The linker looks for, but does not require, a DllMain function. If you do not write a DllMain function, the linker inserts a DllMain function that returns TRUE.

Links the DLL startup code.

Creates an import library (.lib), if an export (.exp) file is not specified on the command line; you link the import library to applications that call your DLL.

Interprets /Fe (Name EXE File) as naming a DLL rather than an .exe file; the default program name becomes basename.dll instead of basename.exe.

Implies /MT unless you explicitly specify /MD.

/LDd

Creates a debug DLL. Defines _MT and _DEBUG.

For more information about C run-time libraries and which libraries are used when you compile with /clr (Common Language Runtime Compilation), see C Run-Time Libraries.

All modules passed to a given invocation of the linker must have been compiled with the same run-time library compiler option (/MD, /MT, /LD).

For more information on using the debug versions of the run-time libraries, see Run-Time Library Reference.

Knowledge Base article Q140584 also discusses how to choose the appropriate C run-time library.

For further discussion of DLLs, see DLLs.

To set this compiler option in the Visual Studio development environment

  1. Open the project's Property Pages dialog box. For details, see How to: Open Project Property Pages.

  2. Click the C/C++ folder.

  3. Click the Code Generation property page.

  4. Modify the Runtime Library property.

To set this compiler option programmatically

See Also

Reference

Compiler Options

Setting Compiler Options