Shared Sub Connect(server As [String], message As [String])
Try
' Create a TcpClient.
' Note, for this client to work you need to have a TcpServer
' connected to the same address as specified by the server, port
' combination.
Dim port As Int32 = 13000
Dim client As New TcpClient(server, port)
' Translate the passed message into ASCII and store it as a Byte array.
Dim data As [Byte]() = System.Text.Encoding.ASCII.GetBytes(message)
' Get a client stream for reading and writing.
' Stream stream = client.GetStream();
Dim stream As NetworkStream = client.GetStream()
' Send the message to the connected TcpServer.
stream.Write(data, 0, data.Length)
Console.WriteLine("Sent: {0}", message)
' Receive the TcpServer.response.
' Buffer to store the response bytes.
data = New [Byte](256) {}
' String to store the response ASCII representation.
Dim responseData As [String] = [String].Empty
' Read the first batch of the TcpServer response bytes.
Dim bytes As Int32 = stream.Read(data, 0, data.Length)
responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes)
Console.WriteLine("Received: {0}", responseData)
' Close everything.
stream.Close()
client.Close()
Catch e As ArgumentNullException
Console.WriteLine("ArgumentNullException: {0}", e)
Catch e As SocketException
Console.WriteLine("SocketException: {0}", e)
End Try
Console.WriteLine(ControlChars.Cr + " Press Enter to continue...")
Console.Read()
End Sub 'Connect
static void Connect(String server, String message)
{
try
{
// Create a TcpClient.
// Note, for this client to work you need to have a TcpServer
// connected to the same address as specified by the server, port
// combination.
Int32 port = 13000;
TcpClient client = new TcpClient(server, port);
// Translate the passed message into ASCII and store it as a Byte array.
Byte[] data = System.Text.Encoding.ASCII.GetBytes(message);
// Get a client stream for reading and writing.
// Stream stream = client.GetStream();
NetworkStream stream = client.GetStream();
// Send the message to the connected TcpServer.
stream.Write(data, 0, data.Length);
Console.WriteLine("Sent: {0}", message);
// Receive the TcpServer.response.
// Buffer to store the response bytes.
data = new Byte[256];
// String to store the response ASCII representation.
String responseData = String.Empty;
// Read the first batch of the TcpServer response bytes.
Int32 bytes = stream.Read(data, 0, data.Length);
responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);
Console.WriteLine("Received: {0}", responseData);
// Close everything.
stream.Close();
client.Close();
}
catch (ArgumentNullException e)
{
Console.WriteLine("ArgumentNullException: {0}", e);
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
Console.WriteLine("\n Press Enter to continue...");
Console.Read();
}
void Connect( String^ server, String^ message )
{
try
{
// Create a TcpClient.
// Note, for this client to work you need to have a TcpServer
// connected to the same address as specified by the server, port
// combination.
Int32 port = 13000;
TcpClient^ client = gcnew TcpClient( server,port );
// Translate the passed message into ASCII and store it as a Byte array.
array<Byte>^data = Text::Encoding::ASCII->GetBytes( message );
// Get a client stream for reading and writing.
// Stream stream = client->GetStream();
NetworkStream^ stream = client->GetStream();
// Send the message to the connected TcpServer.
stream->Write( data, 0, data->Length );
Console::WriteLine( "Sent: {0}", message );
// Receive the TcpServer::response.
// Buffer to store the response bytes.
data = gcnew array<Byte>(256);
// String to store the response ASCII representation.
String^ responseData = String::Empty;
// Read the first batch of the TcpServer response bytes.
Int32 bytes = stream->Read( data, 0, data->Length );
responseData = Text::Encoding::ASCII->GetString( data, 0, bytes );
Console::WriteLine( "Received: {0}", responseData );
// Close everything.
client->Close();
}
catch ( ArgumentNullException^ e )
{
Console::WriteLine( "ArgumentNullException: {0}", e );
}
catch ( SocketException^ e )
{
Console::WriteLine( "SocketException: {0}", e );
}
Console::WriteLine( "\n Press Enter to continue..." );
Console::Read();
}
static void Connect(String server, String message)
{
try {
// Create a TcpClient.
// Note, for this client to work you need to have a TcpServer
// connected to the same address as specified by the server, port
// combination.
Int32 port = (Int32)13000;
TcpClient client = new TcpClient(server, (int)port);
// Translate the passed message into ASCII and store
// it as a Byte array.
System.Byte data[] = (System.Byte[])
System.Text.Encoding.get_ASCII().GetBytes(message);
// Get a client stream for reading and writing.
// Stream stream = client.GetStream();
NetworkStream stream = client.GetStream();
// Send the message to the connected TcpServer.
stream.Write((ubyte[])data, 0, data.length);
Console.WriteLine("Sent: {0}", message);
// Receive the TcpServer.response.
// Buffer to store the response bytes.
data = new System.Byte[256];
// String to store the response ASCII representation.
String responseData = "";
// Read the first batch of the TcpServer response bytes.
Int32 bytes = (Int32)stream.Read((ubyte[])data, 0, data.length);
responseData = System.Text.Encoding.get_ASCII().GetString(
(ubyte[])data, 0, (int)bytes);
Console.WriteLine("Received: {0}", responseData);
// Close everything.
client.Close();
}
catch (ArgumentNullException e) {
Console.WriteLine("ArgumentNullException: {0}", e);
}
catch (SocketException e) {
Console.WriteLine("SocketException: {0}", e);
}
Console.WriteLine("\n Press Enter to continue...");
Console.Read();
} //Connect