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Matrix3D.Append(Matrix3D) Method

Definition

Appends a specified matrix to the current matrix.

public:
 void Append(System::Windows::Media::Media3D::Matrix3D matrix);
public void Append (System.Windows.Media.Media3D.Matrix3D matrix);
member this.Append : System.Windows.Media.Media3D.Matrix3D -> unit
Public Sub Append (matrix As Matrix3D)

Parameters

matrix
Matrix3D

Matrix to append.

Remarks

Matrices can be appended or prepended to other matrices. Appending matrix A to matrix B denotes a transformation by B and then by A:

A(B(...))

Prepending A to B denotes a transformation by A and then by B:

B(A(...))

To transform point P by A and then by B, append B to A:

C = A.Append(B);
P' = C.Transform(P);

Applies to