ProjectionCamera.Position Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets the position of the camera in world coordinates.
public:
property System::Windows::Media::Media3D::Point3D Position { System::Windows::Media::Media3D::Point3D get(); void set(System::Windows::Media::Media3D::Point3D value); };
public System.Windows.Media.Media3D.Point3D Position { get; set; }
member this.Position : System.Windows.Media.Media3D.Point3D with get, set
Public Property Position As Point3D
Point3D that specifies the position of the camera.
<Viewport3D.Camera>
<PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="0" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>
Note that this property returns the location of the camera, not the LookDirection on which the camera's projection is centered.
Item | Value |
---|---|
Identifier field | PositionProperty |
Metadata properties set to true |
None |
Product | Versions |
---|---|
.NET Framework | 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1 |
Windows Desktop | 3.0, 3.1, 5, 6, 7, 8, 9, 10 |
.NET feedback
.NET is an open source project. Select a link to provide feedback: