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InkCanvas.IsGestureRecognizerAvailable Eigenschaft

Definition

Ruft ab (bestimmt), ob die Stiftbewegungserkennungskomponente auf dem System des Benutzers verfügbar ist.

public:
 property bool IsGestureRecognizerAvailable { bool get(); };
public bool IsGestureRecognizerAvailable { get; }
member this.IsGestureRecognizerAvailable : bool
Public ReadOnly Property IsGestureRecognizerAvailable As Boolean

Eigenschaftswert

true, wenn die Erkennungskomponente verfügbar ist, andernfalls false.

Beispiele

Im folgenden Beispiel wird veranschaulicht, wie Ein InkCanvas konfiguriert wird, um Anwendungsgesten zu erkennen.

// Add this code to the contstructor or OnLoaded method.
if (inkCanvas1.IsGestureRecognizerAvailable)
{
    inkCanvas1.EditingMode = InkCanvasEditingMode.InkAndGesture;
    inkCanvas1.Gesture += new InkCanvasGestureEventHandler(inkCanvas1_Gesture);
    inkCanvas1.SetEnabledGestures(new ApplicationGesture[] 
                    {ApplicationGesture.Down, 
                     ApplicationGesture.ArrowDown,
                     ApplicationGesture.Circle});
}
' Add this code to the contstructor or OnLoaded method.
If (inkCanvas1.IsGestureRecognizerAvailable) Then

    inkCanvas1.EditingMode = InkCanvasEditingMode.InkAndGesture

    Dim gestures() As ApplicationGesture = _
                        {ApplicationGesture.Down, _
                         ApplicationGesture.ArrowDown, _
                         ApplicationGesture.Circle}

    inkCanvas1.SetEnabledGestures(gestures)
End If
void inkCanvas1_Gesture(object sender, InkCanvasGestureEventArgs e)
{
    ReadOnlyCollection<GestureRecognitionResult> gestureResults = 
        e.GetGestureRecognitionResults();

    // Check the first recognition result for a gesture.
    if (gestureResults[0].RecognitionConfidence == 
        RecognitionConfidence.Strong)
    {
        switch (gestureResults[0].ApplicationGesture)
        {
            case ApplicationGesture.Down:
                // Do something.
                break;
            case ApplicationGesture.ArrowDown:
                // Do something.
                break;
            case ApplicationGesture.Circle:
                // Do something.
                break;
        }
    }
}
Sub inkCanvas1_Gesture(ByVal sender As Object, _
    ByVal e As InkCanvasGestureEventArgs) Handles inkCanvas1.Gesture

    Dim gestureResults As ReadOnlyCollection(Of GestureRecognitionResult)
    gestureResults = e.GetGestureRecognitionResults()

    ' Check the first recognition result for a gesture.
    If gestureResults(0).RecognitionConfidence = _
       RecognitionConfidence.Strong Then

        Select Case gestureResults(0).ApplicationGesture
            Case ApplicationGesture.Down
                ' Do something.
            Case ApplicationGesture.ArrowDown
                ' Do something.
            Case ApplicationGesture.Circle
                ' Do something.
        End Select

    End If

End Sub

Gilt für: